2013: A Year in Review

MarkBlog

Phew! That was a hectic year! Of course, we can’t complain about being busy and getting to work on so many fantastic projects. We were involved with technologies from mobile, to tablets to giant screens and more. And across a plethora of languages! We had C# and XNA in our inaugural build of Master of the Seven Teas. In which … Read More

Happy Holidays!

MarkBlog

Happy Holidays, one and all! Gaslight Games are enjoying the winter break, soaking in all these fantastic winter game releases, enjoying far too much food and seasonal cheer and worry about it in the New Year! ___________________________________ Love0 Share Tweet Share Pin

IC Tomorrow: Crytek UK Challenge

MarkBlog

The UK Governments Technology Strategy Board runs a program known as IC Tomorrow, which is a testbed for digital innovations. Through this program, IC Tomorrow launch various competitions and challenges in different sectors, all along the theme of innovation. This challenge was in the field of video games and involved industry partners such as Crytek UK and SCEE (Sony Europe). … Read More

Industry Speaking: At the University of Bradford

MarkBlog

After two previous and successful discussions at the University (the first on setting up an indie studio and the second on things all indies must know), Mark was invited back a third time, tasked with broaching the subject: What we look for in a Graduate. Providing some general advice on CV writing, cover letters and portfolios, Mark then delved into … Read More

How to detect a Phone or Tablet in Android

MarkBlog

While developing on Android, we came across a rather simple problem:  How do I tell if my APK is installed on a Phone or a Tablet? It seems like an easy one.  Surely there’s a “Tablet” flag, somewhere?  But then, what constitutes as a Tablet? Is it the screen resolution?  We can’t really use this as, for example, in the … Read More